Platforms and Tools
No-code, low-code, and developer-oriented tools for maps, timelines, scrollytelling, audio, annotation, games, 3D, zines, and prototypes.
a workshop
Critical Approaches to Curating Research-Driven Digital Experiences Using Design Methods
No-code, low-code, and developer-oriented tools for maps, timelines, scrollytelling, audio, annotation, games, 3D, zines, and prototypes.
Open and mixed-rights repositories for cultural heritage materials, texts, images, sound, geodata, research data, and reuse-aware story work.
Digital humanities projects, journalism, games, collection tours, audio stories, and immersive examples selected for discussion rather than imitation.
The workshop material area is ready for PDFs: the slide deck, booklet, case study files, and activity sheets. Add final PDFs to the matching folders under materials/, then update the material pages with download links.
PDF slides for the workshop session.
The compact participant booklet for the workshop.
Case study PDFs for group analysis, critique, and prototyping.
Printable or fillable sheets for workshop activities.
Five example projects for the first group critique activity.